AI Insights · Timothy · July 2025
Top Educational Games Performance in Poland - Q2 2025
Explore the performance of the top educational games on a unified platform in Poland during Q2 2025, with insights on downloads, revenue, and active users provided by Sensor Tower.
In the second quarter of 2025, the top educational games in Poland demonstrated varied performance metrics across a unified platform. Here, we explore the weekly downloads, revenue, and active user trends for these applications, with data courtesy of Sensor Tower.
LogicLike: Kids Learning Games exhibited a consistent weekly revenue, peaking at approximately $8.4K in early April. Downloads showed a downward trend, dropping from 13K at the start of the quarter to around 2.9K by the end of June. Similarly, active users decreased from 22K to about 9.3K over the quarter.
Buddy.ai: Kids Learning Games maintained stable revenue figures, with a peak of $8.3K in the first week of April. Downloads fluctuated, starting at 4.9K and ending at 2.6K. Active users followed a similar pattern, decreasing from 17K to approximately 10.9K.
Minecraft Education saw a steady number of weekly downloads, with figures ranging between 2.5K and 5.7K. Active users remained stable, peaking at 21K in mid-April before settling around 16K by the end of June.
Times Tables: Multiplication experienced modest revenue, reaching $185 in early June. Downloads decreased significantly from 3K in March to just under 500 by June's end. Active users mirrored this decline, dropping from 7.6K to 3.8K.
Baby Games: Piano, Baby Phone displayed fluctuating download numbers, with a high of 2.4K in early June. Active users peaked at 3.3K in the same period before decreasing to 1.8K by the end of the quarter.
These insights from Sensor Tower highlight the dynamic nature of the educational games market in Poland, emphasizing the importance of understanding user engagement and revenue trends.